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.hack Part 4: Quarantine Official Strategy Guide

.hack Part 4: Quarantine Official Strategy Guide

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Authors: Bradygames, Laura Parkinson
Publisher: BRADY GAMES
Category: Book

Buy New: $76.19



New (2) Used (7) from $20.77

Avg. Customer Rating: 3.0 out of 5 stars 4 reviews
Sales Rank: 757858

Media: Paperback
Edition: 1st
Number Of Items: 1
Pages: 176
Shipping Weight (lbs): 0.9
Dimensions (in): 10.9 x 8.5 x 0.4

ISBN: 074400327X
Dewey Decimal Number: 793.932
UPC: 752073003272
EAN: 9780744003277
ASIN: 074400327X

Publication Date: November 1, 2003
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: Book is brand new, and has never been opened. Thousands of satisfied customers!

Editorial Reviews:

Product Description

BradyGames' .hack Part 4: Quarantine Official Strategy Guide features comprehensive coverage of every sidequest and a detailed walkthrough. The Phantom event is also revealed, with tips to find the characters from the anime and get the rare items. Detailed maps point out every portal, treasure, and Gott Statue. Updated bestiary plus secret keyword dungeons are uncovered! Complete equipment, item, and skills lists. Root town maps, item trading list, books of Ryu and much more!

This product is available for sale in North America only.




Customer Reviews:

5 out of 5 stars Awesome game!! ^_^   January 5, 2007
Another really awesome game!!! I love how the whole thing works and just everything about it. The guide has its idiosyncrasies. ^_^;;; However, its great to have around! I know I would be lost without it. ^_^


1 out of 5 stars "Walkthrough" not "Strategy Guild"   June 15, 2006
All the .hack games are short -- very short. So why get the strategy guide? Because "The World", where most of the plot in the game comes from, is vast. So vast that a strategy guide 4 time this size might be able to hold all the maps, items and everything. So why is it missing so much? Because it focuses on only the plot related zones and boasts that it has a "secret" zone. The fact is the combination of servers and keywords is unfathomable! And after the end of the game, every last one should be available. You might as the question, why would I want to go back to level 3 zones? Well, for completionists, that is very important because the Ryu Books of 1000 log so very much, and most importantly, how many zones you have completed (unlocked all the monster portals).

Perhaps I have just been spoiled by books like Star Ocean's strategy guide, but I find this guide to be a joke, because much more "complete" information about .hack is available online for FREE!



4 out of 5 stars Never Mess With An A:rd*a Fe/th&r   February 21, 2004
 3 out of 4 found this review helpful

This isn't the first time, and I doubt it will be the last, where I point out that an excellent strategy guide is wasted on the game. In this case it depends on whether you entered the series at Part 4, or if you have been playing all along and started right out with a very high or maxxed out level. For high ranking characters, .hack//QUARANTINE is something of a cakewalk and play will be pretty linear. In that case, the guide will help you find some of the secrets, but there is nothing difficult enough to merit the guide's blow by blow support.

If you are new to the game the reverse is true. Each time you play the main story line you are going to find yourself facing some pretty fierce opposition. In this case, the guide is a game-saver. There arfe maps, combatant suggestions, and very detailed discussions of each of the bosses. And some other valuable tidbits as well. In this case the guide is well worth the price.

This guide is in exactly the same format as the previous guides in this series. Well made and illustrated, it will stand up to the frantic pawing which is the usual approach when you are in the middle of battle and out of your depth. It won't make the struggle any easier, but you will at least understand why you are getting pummeled. There are a couple of errors, but nothing that will interfere your progress.


3 out of 5 stars Good, but a little incomplete.   January 21, 2004
 3 out of 4 found this review helpful

Being a big fan of the .hack games, and wanting to make sure I got everything, I bought the guide. While the walkthrough is superb, and information pretty decent, there are a few flaws that bring down the book.
There are quite a few typos and misspellings throughout the guide, and I found a few pages were information wasn't all correct. Also, this guide only covers aspects from this game, so if you need detailed information for Grunty Races, Bestiary, etc for other games, you'll probably end up getting the other guide.
Probably the biggest flaw is the E-mail combos. They are correct, but Elk and Mia's combos are missing. In addition to the combos for all of the extra characters that you earn after beating the game. There is also errors with the new Grunties, as they misplaced information on one of them.
Despite the fact that you'll have to go online to look up some information, the guide is still worth the buy. It is still useful and informative. And it certainly helped me when I played through the game.


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