Beginning Flash Game Programming For Dummies | 
enlarge | Author: Andy Harris Publisher: For Dummies Category: Book
List Price: $24.99 Buy New: $6.95 You Save: $18.04 (72%)
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Avg. Customer Rating: 18 reviews Sales Rank: 52543
Media: Paperback Edition: Updated Number Of Items: 1 Pages: 408 Shipping Weight (lbs): 1.4 Dimensions (in): 9.2 x 7.4 x 0.9
ISBN: 0764589628 Dewey Decimal Number: 794.816787 EAN: 9780764589621 ASIN: 0764589628
Publication Date: November 21, 2005 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Shipping: International shipping available Condition: SHIPS TODAY!! BRAND NEW BOOK
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| Editorial Reviews:
Product Description You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen
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| Customer Reviews: Read 13 more reviews...
Try a different book! October 24, 2008 Although I have looked to this book for answers many times, it rarely if ever comes through with the info I need. This book fails to give the reader/ game designer the conceptual info to fill in the blanks of their own personal issues with their own game ideas. I found the info in here to be scattered and poorly organized, and utterly useless in terms of "back-bone" game programming basics. I have taken game prototyping classes using Flash and this book was useless. Unless you plan to build the most basic games, exactly as they are presented in this book, you will find very little info in here to help you on your more creative and ambitious game projects.
Really good October 17, 2008 I got a lot out of this book but wish there would have been more time spent of multi-players. Overall, a strong recommendation.
Horribly Outdated September 17, 2008 2 out of 2 found this review helpful
This book teaches you how to program games using Flash MX 2004. Unfortunately, that product is no longer available and hasn't been for quite some time. Newer flash programming environments are very different, so many of the samples and techniques in this book will be useless unless you already have Flash MX 2004.
Must make accommodations to use this book with current Flash CS3 September 15, 2008 IMPORTANT NOTE TO READERS: This book is not written for the current Flash CS3, so you need to make a few accommodations. When the book tells you to create a new Flash program, be sure to choose the option to create an ActionScript 2.0 Flash File, NOT the current ActionScript 3.0. In the very first line of game programming code described in this book (on p.38), it uses the "onRelease" property of a button, which is no longer available in ActionScript 3.0. The program won't compile or run, and right out of the blocks, the reader is stuck. However, if you create an ActionScript 2.0 program, it works fine, and then you can continue.
NOTE: I just noticed that Adobe is releasing their CS4 suite about a week from now, which will probably also update Flash again to CS4. Hopefully, Flash CS4 will still provide the ability to create ActionScript 2.0 files, so that Flash CS4 can still be used with this book.
This is as far as we have gotten in the book so far. I will update this review if we discover more things to watch out for when using this book with Flash CS3.
This updated version of the book is copyrighted in 2006 but was released in November 2005, and was written for Macromedia Flash MX 2004. Since then, Adobe has acquired Macromedia, and Flash has gone through two more releases. Flash 8 was released in September 2005 (two months before the book was released), and Flash CS3 was released in April 2007. Flash CS3 added support for ActionScript 3.0, but fortunately also supports ActionScript 2.0 files.
Except for this slight hiccup, this book is working well for us. I've started reading it, and it is very accessible, jumping right into the game programming topics to keep the reader interested. I am a software engineer by training, but I bought the book for my 15-year-old son because he is extremely interested in writing computer games. Flash is the best platform for game writing for teens, because it's fairly easy to use, is quite powerful, and it's incredibly easy to post their completed Flash games to web sites like Kongregate where zillions of other teens will find them and play them. My excited son took to this book like a duck to water, but then got stumped on the very first programming task, because of this ActionScript 3.0 issue. I figured out the problem and got him straightened out, using ActionScript 2.0 instead.
One significant issue, which I'm sure you've discovered, is that the Flash development environment is very expensive. Flash CS3 Professional costs $699 from Adobe, or $670 on Amazon. I was able to find a legal, new, shrinkwrapped copy on eBay for $499, but that's still a lot of money to allow my teen to learn how to program games. I'm sure we'll find other uses for Flash, though, in our web site work, and overall I think it is worth it to keep my son interested in software engineering as a career.
What you don't know can hurt you... July 27, 2008 I have no complaints about the book itself; I didn't get far enough into it to comment either way, but it does appear to be very well written and complete.
A friend ordered this book about the same time I did, and we were both shocked to find out that we needed Flash MX 2004. I suppose we should have assumed that, but nowhere was it mentioned in any of the descriptions or reviews on this or any other site. I ended up returning the book because I can't afford the program right now.
So if you don't already have Flash MX 2004, check the price before deciding to buy this book.
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