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The Art of Game Design: A book of lenses

The Art of Game Design: A book of lensesAuthor: Jesse Schell
Publisher: Morgan Kaufmann
Category: Book

List Price: $59.95
Buy New: $42.99
as of 7/29/2010 17:53 MDT details
You Save: $16.96 (28%)



New (37) Used (15) from $42.50

Seller: Textbook_TBS
Rating: 5.0 out of 5 stars 34 reviews
Sales Rank: 4452

Media: Paperback
Edition: 1
Pages: 512
Number Of Items: 1
Shipping Weight (lbs): 2.4
Dimensions (in): 9.2 x 7.4 x 1

ISBN: 0123694965
Dewey Decimal Number: 006
EAN: 9780123694966
ASIN: 0123694965

Publication Date: August 18, 2008
Availability: Usually ships in 1-2 business days

Also Available In:

  • Kindle Edition - The Art of Game Design: A Book of Lenses: A book of lenses
  • Kindle Edition - The Art of Game Design: A book of lenses

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Editorial Reviews:

Product Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

* Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online.

* The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame.

* 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process.

* 500 pages of detailed, practical instruction on creating world-class games that will be played again and again.

* Winner of Game Developer's 2008 Front Line Award in the book category



Customer Reviews:
Showing reviews 1-5 of 34



5 out of 5 stars Fun to read, insightful and inspirational   July 6, 2010
Markus Weichselbaum
1 out of 1 found this review helpful

This is the must-have book for anyone in game design. For me personally, the book highlighted many fundamental aspects of game design I didn't realize I didn't know, even though I consider myself a fairly experienced game designer.

The book is fun to read. The author has a very engaging writing style, and interesting and relevant examples makes the subject matter of each chapter very easy to relate to.

The book is well designed to bring even a novice very quickly up to speed, yet it's also a fantastic resource for experienced game designers, covering just about everything that matters in modern game design.

The idea of lenses as game design tools really resonated with me. The book contains 100 lenses that are different angles or aspects of how you can view your game, posing poignant questions that help to easily cut to the essence of the decisions you've made or will be making in designing your game.

If you ever buy a book on game design, make it this one. You won't regret it.



4 out of 5 stars Exactly what I was looking for and cheap!   June 14, 2010
Elizabeth Schaugaard (Lakewood, Colorado United States)
This book is the new standard for game design! Jesse knows his stuff. Outside of this book, any of the Ernest Adams books will give you a great intro to this subject.


5 out of 5 stars Great Book   June 3, 2010
Jason Logsdon
It really opened my eyes to a lot of the different variables that go into successful game design.


5 out of 5 stars I wish I could have given the book a one star rating...   May 15, 2010
Volker Hirsch
I wish I could have given the book a one star rating. Then everybody would read this review. Anyway, you are reading it now, I guess because the book only got excellent ratings. And this is for a reason: this book is my favorite lecture when I'm sitting on the toilet. Don't get me wrong, this is nothing disrespectful; it is the number one award a book can get from me, because it is the only time of the day I'm not disturbed by someone. No phone, no email, no twitter. I share this time with the greatest writers of all times: Thomas Mann, J.R.R. Tolkien, Charles Dickens, Herman Melville, George R. R. Martin and Bill Watterson.

Next to consulting video game developers and publishers in Germany, I'm teaching Game Design at the Games Academy and University of Applied Sciences in Berlin. This is why I have read the most books about Game Design on the market. Jesse Shell doesn't repeat well known facts and strategies, he gets down to the core of the topics and explains the source. This might be a little academic, if he would not choose great examples to illustrate his thoughts. In the end it will help you understand your craft much better and remember important aspects.

The book of lenses has a wide scope, which will make it suitable for teachers setting up a curriculum, students or beginners entering the industry or game design veterans making sure their latest invention is not missing a crucial point, which could turn a million dollar idea to a spot of bat barf.



5 out of 5 stars a great insight into the world of game design.   May 10, 2010
Yair Katz (israel)
"The Art of Game Design: A book of lenses" is one of the best walk through books i have ever read in my life.

Jesse Schell does a remarkable work in walking you through all the steps and mind set you need to be in in order to comprehend all the stages of game design. the book in written in an every day simple language, and is very easy to relate to. No big mouth breaking words that you have to look up in the dictionary in order to understand what they mean. Plain and to the point, filled with lots of great examples that anyone can relate to.

The book gives you the insight of the way people think, regardless if you are a game designer or not, its a must.
11 out of 10 stars.

must read (and buy of course).


Showing reviews 1-5 of 34


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