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Runebound: 2nd Edition | 
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| Brand: Fantasy Flight Games Category: Toy
List Price: $49.95 Buy New: $31.95 You Save: $18.00 (36%)
New (14) from $31.95
Avg. Customer Rating: 4 reviews Sales Rank: 46932
Edition: 2 Brdgm Autographed: No Memorabilia: No Fragile: No Number Of Items: 1 Batteries Included: No Shipping Weight (lbs): 4.4 Dimensions (in): 11.9 x 3 x 11.8
MPN: UBIRU01 Model: FFG0VA05 ISBN: 1589941551 Dewey Decimal Number: 794 EAN: 9781589941557 ASIN: 1589941551
Publication Date: July 10, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!
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| Features:
| • | The world of Runebound is a magical, dangerous world of powerful wizards, noble knights, vicious monsters, and power-mad tyrants | | • | It is a world of great quests and mighty deeds | | • | It is a world of legendary heroes | | • | 2-6 players; 120-180 Minutes | | • | Ages 12 and up |
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| Editorial Reviews:
Product Description Fantasy Flight Games Runebound 2nd Edition (FFG VA-05)
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| Customer Reviews:
Complex and Fun, Not for the Impatient November 30, 2007 I've played through this game four times now and still thoroughly enjoy it. I think it appeals more to a certain personality type rather than whether or not someone is a "gamer." If you like gaming in general, it doesn't necessarily mean you'll enjoy this game. The game is fairly complex, extremely complex compared to run-of-the-mill board games, and the rules take some effort to get through. Expect to spend an hour or two playing a sample game the first time while reading through the rules. The pace can be rather slow yet it is interspersed with short bouts of action. The core motivation for playing is very similar to Computer Role Playing Games (CRPGs) in that it's all about building your character; making her more powerful and buying better gear with your hard-earned gold.
Other reviewers have already done a fine job of describing the details of gameplay so I'll just offer some suggestions and observations:
* This game is quite fun to play solo. I highly recommend playing through by yourself the first time or two so that you fully understand the rules before playing with someone else. This will make things move much faster the first time through with them.
* Two players will take about 4-5 hours to finish the game. Three will add about another hour. Don't even think about four or more.
* I'm thoroughly impressed with the quality of the board, cards and tokens. Very high quality. The character pieces, however, are durable enough but completely uncolored...they just a flat, boring gray.
* There's a rule about replacing the encounter markers when a certain card is drawn but this doesn't happen nearly enough. The rule is also fairly vague about what to do if you can't actually "play" that card. You'll know what I'm talking about if you play the game. I highly suggest replacing all markers if this card is drawn no matter if anyone "plays" it or not. This is the only weak/unclear rule I've found in the game (2nd Edition).
Runebound: A complete RPG in 2 hours! November 26, 2006 8 out of 8 found this review helpful
With RUNEBOUND, you conquer little challenges when you are starting out, slowly adding skills, weapons and experience to your character. Eventually, your character is strong enough to try the tougher challenges...but will he/she have what it takes to defeat the DRAGON LORDS? MUUAAAHHHAHAHAHAHAHA! I love this game. It's a complete role playing campaign (minus the role playing, of course, ha) in a board game, and it's fun.
The really cool thing about RUNEBOUND is that it is infinitely expandable. Simply changing the decks of cards used in the game will completely change the challenges and victory conditions. Therefore, replay value is very high. The "little" expansions are nothing more than new decks of cards and they're very reasonably priced. There are some "Mega" expansions that totally change the game as well...you could be playing this game with your gaming group for years to come.
Speaking of your gaming group...what if you don't have one? Not to worry, you can play RUNEBOUND solo, and it's still a LOT of fun!
I have gotten more than my money's worth from this game...if you like games that require a little thought and can't be bought at WalMart, this is a keeper. The instructions are complete, and there's a whole forum of players at Fantasy Flight's website ready and waiting to answer your questions if you ever have any.
Runebound - fun, but endless and too many rules November 13, 2006 0 out of 16 found this review helpful
I bought this game with a lot of anticipation -- board game, card expansions, heroes running around on quests.
I am a big fan of Talisman. I always loved playing it. Something about the endless adventures required to win.
But there's something really missing in Runebound that I used to find in Talisman. I'm not exactly sure what it is, or how to fix this game ... but it's FUN.
The game simply isn't fun. Or at least, not right out of the box.
I played with a friend (and I made the mistake of letting him read the rules first and just starting) and we realized a good ways thru that we had missed some details. However, I'd say partially this was b/c we hadn't looked too deeply, and part was b/c the rules are not easy to absorb as they are currently written. TOO RULESY!
Lots of potential here for a really great game ... but I haven't found more yet than potential...
PEACE
Ari
Solid Board-based Fantasy Adventure October 31, 2005 24 out of 24 found this review helpful
'Runebound' is recent entry in the board-based fantasy adventure game market. Board-based, in this context, means players are limited to moving on a board and having adventures based on cards that are drawn after moving. (Those of you old enough to remember Games Workshop's 'Talisman' should be familiar with the concept.)
Play is relatively simple, although the first game or so will go slowly as players adjust to the system. Each player selects a hero, gets some gold, then sets to adventuring. Terrain dice are rolled to determine how players may move during their turn. Players finishing their move on a city may heal wounds, sell treasure, and buy equipment or hire allies. Players who finish their move on an encounter space may trigger a game-altering event or be given a quest, but will always have to fight a monster. Combat is fairly simple; roll the supplied dice, add the character's combat value, and see if the total beats the monster's. Defeat enough monsters and your hero collects gold and experience, which in turn enables him or her to improve his combat power. There are four levels of encounters to be fought; the player who defeats the final boss monster (or three sub-bosses) in the toughest level wins the game.
The rules are well-written and have clear examples of what players may and may not do during their turn, but care needs to be taken while reading them. I recommend players play through a few turns slowly with the rules in hand as they figure out the game.
'Runebound' also has quality components. The many cards are printed on heavy stock, the counters are made of thick cardboard, and the dice are heavy and solid. The map seems durable for the light use it should see. There are also 12 plastic miniature heroes; sadly, these aren't painted, but they do match their pictures on the hero cards.
The real beauty of the 'Runebound' system is its replayability. After playing the enclosed game a few times players may look for a new challenge. The publisher has already released expansion card sets and map sets that expand on the original adventure, and imaginative players could easily design their own adventures.
'Runebound' is a good family game; players as young as 8 could probably play the game without much difficulty. I recommend it for anyone looking for something light but fun to fill a Saturday evening.
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