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Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Bk. 2) |  | Author: David Noonan Publisher: Wizards of the Coast Category: Book
List Price: $34.95 Buy Used: $25.00 as of 9/7/2010 20:46 MDT details You Save: $9.95 (28%)
New (12) Used (32) Collectible (1) from $25.00
Seller: jm_scalercio Rating: 39 reviews Sales Rank: 145763
Media: Hardcover Edition: First Edition first Printing Pages: 244 Number Of Items: 1 Shipping Weight (lbs): 1.8 Dimensions (in): 11 x 8.4 x 0.6
ISBN: 0786939184 Dewey Decimal Number: 793 EAN: 9780786939183 ASIN: 0786939184
Publication Date: May 9, 2006 Availability: Usually ships in 1-2 business days
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Product Description The Player’s Handbook II builds upon existing materials in the Player’s Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.
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| Customer Reviews:
Showing reviews 1-5 of 39
Players Handbook II : Must Have D&D 3.5 Book July 23, 2009 Richter Desmond (USA) 2 out of 2 found this review helpful
If you do not like the MMO feel of 4.0 D&D, and play 3.5, this is a book you want in your collection. The Players handbook II presents three new classes that fill in a needed niche for 3.5 edition. The feats presented in this book add some amazing customization options that address the balance issues between melee types and casters. While some of the new character options for old classes are lackluster, they present some interesting opportunities for new character builds. There is also a section covering team skills that may find some use in your game; it is always good to have new uses for old powers, or a reason to take 1 rank in a skill. The least useful section of this book is the organization chapter. Depending on how much of your world(s) you create, you may find this section useful.
Even with one bad chapter, no other book has pulled us back to playing D&D 3.5 quite like the Players Handbook II.
Alternate Class Abilities!! June 29, 2009 C. Weber (NE USA) 1 out of 1 found this review helpful
Highly recommend this book. I love the alternate class abilities. I have never found a familar very useful for a wizard but the new instant spell abilities are great. Fun new abilities for all the classes. There is a lot of other useful stuff too.
Very useful ..... and really helps out the Ftr! May 15, 2008 F. Ochs (Iowa) 3 out of 3 found this review helpful
Our group continues to find uses for the material in this book. Our parties Ftr loves it (as would be obvious to anyone that reviews the feats in here), and the DM is constantly using the classes and spells in here.
The new starting packages for old classes is good stuff too. Only a few easily corrected balance problems.
Good stuff.
4th Edition out in 2008 ... CAUTION January 18, 2008 Trail Rider (Pangea, Earth) 1 out of 5 found this review helpful
The 4th edition of D&D is out in 2008... that'll make these books officially obsolete... I see no need to buy this book now.. if anyone you wanna play with already has this.. they'll lend it to you.. expecially if you agree to be the one in the group that gets a 4th edition book...
A great read and a must have for December 7, 2007 Deven M. Niles (Coralville, IA United States) 1 out of 1 found this review helpful
Much like the dungeon masters guide 2, the Players Handbook 2 (in my opinion) should've been produced first. The manual covers all kinds of logical ways for beginners to create wonderful characters and is an excellent buy for anyone who is interested in a good read along with learning the 3.5 system. Again, it's my feeling that Wizards was under pressure to publish a manual addressing game mechanics & rules right away to allow for a product to be on the shelf. The Players Handbook 2 for sure picks up for what was lost in the first manual and also contains a few more rulings (more like house rule introductions). Well worth the money and well worth the read. For any one who's never played D&D before, they should read the PHB2 first and have the first manual on hand for reference and cross comparisons.
Showing reviews 1-5 of 39
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