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Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Bk. 2)

Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) (Bk. 2)Author: David Noonan
Publisher: Wizards of the Coast
Category: Book

List Price: $34.95
Buy Used: $25.00
as of 9/7/2010 20:46 MDT details
You Save: $9.95 (28%)



New (12) Used (32) Collectible (1) from $25.00

Seller: jm_scalercio
Rating: 4.0 out of 5 stars 39 reviews
Sales Rank: 145763

Media: Hardcover
Edition: First Edition first Printing
Pages: 244
Number Of Items: 1
Shipping Weight (lbs): 1.8
Dimensions (in): 11 x 8.4 x 0.6

ISBN: 0786939184
Dewey Decimal Number: 793
EAN: 9780786939183
ASIN: 0786939184

Publication Date: May 9, 2006
Availability: Usually ships in 1-2 business days

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Editorial Reviews:

Product Description
The Player’s Handbook II builds upon existing materials in the Player’s Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.


Customer Reviews:
Showing reviews 1-5 of 39
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5 out of 5 stars Players Handbook II : Must Have D&D 3.5 Book   July 23, 2009
Richter Desmond (USA)
2 out of 2 found this review helpful

If you do not like the MMO feel of 4.0 D&D, and play 3.5, this is a book you want in your collection. The Players handbook II presents three new classes that fill in a needed niche for 3.5 edition. The feats presented in this book add some amazing customization options that address the balance issues between melee types and casters. While some of the new character options for old classes are lackluster, they present some interesting opportunities for new character builds. There is also a section covering team skills that may find some use in your game; it is always good to have new uses for old powers, or a reason to take 1 rank in a skill. The least useful section of this book is the organization chapter. Depending on how much of your world(s) you create, you may find this section useful.

Even with one bad chapter, no other book has pulled us back to playing D&D 3.5 quite like the Players Handbook II.



5 out of 5 stars Alternate Class Abilities!!   June 29, 2009
C. Weber (NE USA)
1 out of 1 found this review helpful

Highly recommend this book. I love the alternate class abilities. I have never found a familar very useful for a wizard but the new instant spell abilities are great. Fun new abilities for all the classes. There is a lot of other useful stuff too.


4 out of 5 stars Very useful ..... and really helps out the Ftr!   May 15, 2008
F. Ochs (Iowa)
3 out of 3 found this review helpful

Our group continues to find uses for the material in this book. Our parties Ftr loves it (as would be obvious to anyone that reviews the feats in here), and the DM is constantly using the classes and spells in here.

The new starting packages for old classes is good stuff too. Only a few easily corrected balance problems.

Good stuff.



5 out of 5 stars 4th Edition out in 2008 ... CAUTION   January 18, 2008
Trail Rider (Pangea, Earth)
1 out of 5 found this review helpful

The 4th edition of D&D is out in 2008... that'll make these books officially obsolete... I see no need to buy this book now.. if anyone you wanna play with already has this.. they'll lend it to you.. expecially if you agree to be the one in the group that gets a 4th edition book...


5 out of 5 stars A great read and a must have for   December 7, 2007
Deven M. Niles (Coralville, IA United States)
1 out of 1 found this review helpful

Much like the dungeon masters guide 2, the Players Handbook 2 (in my opinion) should've been produced first. The manual covers all kinds of logical ways for beginners to create wonderful characters and is an excellent buy for anyone who is interested in a good read along with learning the 3.5 system. Again, it's my feeling that Wizards was under pressure to publish a manual addressing game mechanics & rules right away to allow for a product to be on the shelf. The Players Handbook 2 for sure picks up for what was lost in the first manual and also contains a few more rulings (more like house rule introductions). Well worth the money and well worth the read. For any one who's never played D&D before, they should read the PHB2 first and have the first manual on hand for reference and cross comparisons.

Showing reviews 1-5 of 39
1 2 3 4 5 6 ...8Next »


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