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Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition |  | Author: Wizards RPG Team Brand: Wizards of the Coast Category: Book
List Price: $34.95 Buy New: $19.00 as of 7/29/2010 17:57 MDT details You Save: $15.95 (46%)
New (44) Used (20) from $13.93
Seller: mdbrackley Rating: 73 reviews Sales Rank: 46529
Media: Hardcover Edition: 4th Pages: 224 Number Of Items: 1 Shipping Weight (lbs): 1.8 Dimensions (in): 11 x 8.4 x 0.7
MPN: WOC2175072 ISBN: 0786948809 Dewey Decimal Number: 793.93 EAN: 9780786948802 ASIN: 0786948809
Publication Date: June 6, 2008 Availability: Usually ships in 1-2 business days
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| • | ISBN13: 9780786948802 | | • | Condition: New | | • | Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed |
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Product Description The Dungeons and Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D and D game players create characters that band together to explore dungeons slay monsters and find treasure. The 4th Edition D and D rules offer the best possible play experience by presenting exciting character options an elegant and robust rules system and handy storytelling tools for the Dungeon Master. The 224-page Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters adventures and campaigns for the 4th Edition Dungeons and Dragons Roleplaying Game as well as advice for running great game sessions ready-to-use traps and non-player characters and more. In addition it presents a fully detailed town that can serve as a starting point for any D and D game. The Dungeon Master's Guide is the second of three core rulebooks required to play the Dungeons and Dragons Roleplaying Game. The improved page layout and presentation enables novice and established players to learn and understand the new D and D rules quickly.
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| Customer Reviews:
Showing reviews 1-5 of 73
4e Gamer Review June 5, 2010 Daniel J. Caulder 0 out of 2 found this review helpful
The newest edition of the Dungeons and Dragons saga is simple. Convenient and expensive to attracted new players with new cash. But mechanically, the system is a step back in gamer evolution. It does cater to amine' fans and the WOW crowd. But doesn't offer the depth or insight experienced gamers crave. If you're new to Role-playing, start here. If you're an experienced gamers, this product is a flaccid, stinky bomb.
Synopsis - if you don't know what's good in RPG, this is a learning experience. If you're already experienced, pass on this product.
A BRIEF Guide to Dungeon Mastering April 24, 2010 N. H. Bradley (Springville, UT USA) Overall this is a great product that covers a wide range of topics including world creation, writing and running adventures and campaigns, and even how to deal with different player types.
However, cramming all of this information into 221 pages leaves little room for detail on many points, most particularly with regard to creating home brew game elements such as monsters, traps and diseases.
For someone new to the hobby it's a great resource, and a necessity for any DM of 4th Edition. Unfortunately for those of us who like to poke around under the hood, it leaves something to be desired.
it's not like 3.5, 4e is actually fun. March 1, 2010 Thadeous S. Cooper (Portland OR) 4e is a great edition. I played the first and second edition, but stopped at 3rd. 3rd was a game for people who like minutia, and love to do calculus at the gaming table, and had 12 spare hours to spend on one fight. This edition makes the game accessible flexible, and makes it fun with out all of the monotony for 3 and 3.5e. If you are a fan of spending 15 minutes and a graphic calculator to resolve each turn you might not like this game. If you want to play D&D and actually finish an encounter before you hit 80 you will like this game.
If you are in love with 3.5 edition and think this game is going to be exactly like it get real. If it were not going to change drastically they wouldn't have come out with a new edition.
T.
An exelent book for the new edtion. February 13, 2010 Michael Russell (Sultan, WA) The least changed of the core rulebooks for 4th edition dungeons and dragons, this book provides a way to introduce a new player into running a game and offers solid writing and well presented information. Lots of information is provided to help someone make there own world, and an example setting provided is surprisingly strong, with Fallcrest offering a great place for a new DM to start new players.
For experienced players a lot of the information will be things they have seen before, with the advice on basic adventure structure pretty close to the 3rd edition books. New ideas on using movement powers to create interesting combat encounters, and the new way of handling dynamic traps, makes this, in my opinion, a good buy for even experienced DM's.
will use again February 3, 2010 James Kane I choose this company for gaming books over their competitors because they didn't charge me seperate shipping for each item I ordered, but allowed entire order to be shipped together during ordering.
I will order again from this business
Showing reviews 1-5 of 73
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