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Psionic Power: A 4th Edition D&D Supplement

Psionic Power: A 4th Edition D&D SupplementAuthor: Mike Mearls
Brand: Wizards of the Coast
Category: Book

List Price: $29.95
Buy New: $19.19
as of 9/9/2010 06:55 MDT details
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New (29) Used (4) from $19.19

Seller: sbd-
Rating: 4.5 out of 5 stars 3 reviews
Sales Rank: 6531

Media: Hardcover
Pages: 160
Number Of Items: 1
Shipping Weight (lbs): 1.4
Dimensions (in): 11 x 8.3 x 0.6

MPN: 21094
ISBN: 0786955600
Dewey Decimal Number: 793
EAN: 9780786955602
ASIN: 0786955600

Publication Date: August 17, 2010  (New: Last 30 Days)
Availability: Usually ships in 1-2 business days

Features:
  • Psionic Power Hardcover Supplement Dungeons and Dragons 4th Edition by Wizards of the Coast

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Editorial Reviews:

Product Description
WOC21094 Psionic Power Hardcover Supplement Dungeons and Dragons 4th Edition by Wizards of the Coast

New options for ardents, battleminds, monks, and psions.

Hot on the heels of the Players Handbook 3 core rulebook comes Psionic Power, a D and D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D and D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion classes, including new character powers, feats, paragon paths, and epic destinies.



Customer Reviews:
4 out of 5 stars Much better than I expected   August 25, 2010
William M. Wilson (Illinois)
2 out of 2 found this review helpful

I'll be honest - I've never really loved psionics in any edition of D&D. In 1e, they were a confusing add-on, and its charts took up a lot of valuable DMG and DM Screen space. In 2e, they were pretty intensely broken. In 3e, they didn't work because of the crazy attribute requirements. In 3.5, they worked actually pretty well, but I didn't have too much interest.

In 4e, I still think the psionics system is flawed, but I'm slowly warming up to it. My concerns are mostly with the ability to spam low-level powers over and over again at high levels... Ardents and Psions both have powers at 1st level which are so good, I don't know why they'd ever trade them out, much less pay triple the points to enhance a higher-level power. Both the Ardent and the Battlemind seemed like space-filler classes - just psionic versions of Warlords and Fighters. The only one I really loved right from the outset is the monk.

Well, that's changed, after seeing some in play. I still have concerns re: those troublesome 1st-level powers; I still don't fully understand the logic behind upgrading your At-Wills; and I'm still thinking the power point system could have been much, much better. However, one of my players completely sold me on Ardents, and another impressed me with a Battlemind, so I'm warming to all of them. I see them as their own classes now, rather than psionic versions of the stuff we already have.

At any rate, this is quite a good splatbook. Like Primal Power, it has a large amount of flavor text; it's not all just powers, feats, and paragon paths. It gives you a better idea of what Ardents, Battleminds, Monks, and Psions do in the world - something pretty well missing from PHB3. Battleminds, despite all my expectations, are becoming one of my favorite classes.

There are some real gems here. Did you want your psion to light stuff on fire? We got you covered. Did you want your Battlemind to be able to duplicate himself and be two places at once? We got that, too. Did you want your Psion to have an at-will that teleports things? It's here! Did you want a Monk build that gives you perks for using weapons? Iron Soul has what you want. Did you want your Ardent to have a reason to trade out Disheartening Strike and Energizing Strike? Well... maybe not, but it sure tries.

I picked this up only because I'll be running Dark Sun soon, but now that I've read much of it, I'm glad I did. I recommend this to anyone who's not quite sold on the psionic classes yet, and to anyone who's running one now.



5 out of 5 stars Talented, Taseteful and Balanced   August 25, 2010
Jason Wills-Starin (Raleigh, NC)
4 out of 4 found this review helpful

Since play-testing the fourth edition core rule books, I've run the gamut with the 4th edition game. I loved it, I hated it, I felt nostalgia for the old system, I saw the brilliance of the balance and then I grumbled as the "splat books" tore the whole thing apart again. The Psionics books feels good.
Important notes:

1. The Battlemind is a solid class, but be prepared to have the same level of detail the core books granted the old classes. A Psionics Book 2 will probably come along, but the core class has some flexibility, especially if like me you plan on using this in DarkSun.

2. The Monk is a joy, but one of the weaker classes for Paragon paths. I felt the 6 paths were weak and failed to encompass the Eastern and Western flavors the Monk really could have diverged into. Basilisk's Fury Adept for example seems a focused one-off not really able to blend into any of the storybooks many players try to crib their system from. While the Monk like the Battlemind can flow nicely into a DarkSun game, there's no clean analog to the Drunken Master or Tattoo'd monk or even Sacred Fist that fit so well into some of the 3.5 campaigns. These paragon paths were the weakest portion of the book, but can be fixed with other material or creative campaign actions moving forward.

3. The Psion is a pure joy to read and I can't wait to see it in play. Unlike the Monk, the paragon paths have exciting role-play opportunities and bring out ranges from other classes from 3.5. My favorite is the Alienist, an absolute show winner for me and after careful examination, my favorite paragon class to date. Not because of power, but because of the care and craft used to insert it into this class and give it an honest home. Definitely an Athasian twist on it will be well rewarded.

4. Psionic Bloodlines are fun. The 3.5 Elan were boorish uber-monstrosities bound for min-maxing splat characters. Here they're a fun story twist with minimal abuse.

5. Feats are well planned for the most part. Nothing overly impressive so far, but I liked Bolstering Wind(page 135), a power that's just one more of those pick me up healing deals, that seemed to have a very cinematic position.

6. The organization stuff was interesting, but probably not as much for my style of game.

7. Epic Destinies.. one stood out. Grand Master of Flowers. While it didn't really make my memories of the Bloodstone modules come stepping out in a flurry of blows, it was a well placed nostalgia item I appreciated. Not perfect, not really great, but with a bit of detail well worth a player aspiring for that path.

In all, a solid book for 4th edition. I still feel sometimes like I'm getting an Excel printout of some of these books, where the items released are merely the teasers for the second and third books, and the balance is purposefully a little slanted towards the DM when the first book comes out(roping me in and letting me bring players in, only to face some monstrous imperfections in the system when the 2nd or 3rd book comes out, but this book looks solid and some minor improvements here and there, primarily for the Monk, will be welcomed.




4 out of 5 stars Psionic Power!   August 18, 2010
Ace Thomas (Houston, TX USA)
3 out of 7 found this review helpful

One of my players just loves psions and was pumped when 4E finally released the PHB3. As soon as it hit the shelves, actually I believe we obtained it before the actual release date, we bought it and she gawked over the new mechanics and abilities for her Ardent. I especially enjoyed reading about the new blood-line mechanic, I won't give out any spoilers, but it sure is interesting and I hope more blood-lines become available in the future for more races/classes -- if not I will just make up my own, DM power! The overall print quality was of the normal, bright and colourful picture, fancy side-text and flavour text. I really enjoy the new 4E books they bring back to life the thrill I had when I first started playing D&D years ago.

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